OSome Studio – French impartial recreation studio

OSome Studio – French impartial recreation studio Skip to content material




The creation of the studio was impressed by the imaginative and prescient of a mature and open-minded videogame by way of substance and manufacturing technics. As soon as the imaginative and prescient of the sport and the working processes have been set, ten or plus freelances collect across the founding core. This method, impressed by cinematographic and theatrical productions, means freshness and a brand new power for the venture.

The entire group is pushed by professionals, raised since a few years within the French videogame  magma, and impressed by its tradition and variety. First expertise of the studio is White Night time, the award-winning “noire” recreation.


Since then, the studio stacked many expeciences, with some upcoming recreation tasks, but additionally like extremely customizable game-engine options, critical gaming, porting video games to newest platforms…


Our technical expertise and our artistic experience depend on an environment friendly home-made engine, the OEngine, developed and optimized to deal with video games like White Night time (Activision), but additionally different video games like House Run or House Run Galaxy (Focus Interactive)


These experiences displays OSome group’s “savoir-faire” : an ever-evolving know-how tailored to our tasks, robust inventive instructions based mostly on robust gameplays, and a complete inventive coherence to significant video games and providers.


Who’re we ?

OSome Studio’s core group consists of Domenico Albani (technical director) and Mathieu Frémont (head of manufacturing), related to a versatile and ever-evolving group.






OEngine is a C++ multi-platform for enhancing and publishing a recreation. Its seamless know-how ensures code is utilizing a extremely scalable and optimized language and toolchain, however conserving tasks out there on many platforms (PC/Mac/Linux/Swap/PS4/XBox One/Android/iOS).

OEngine is used internally at OSome and shared with different indies studio.



January 29, 2015


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